Enemy resistances cannot fall below -100%. All other resistance reduction abilities cannot affect a monster whose resistance is 100% or greater. When breaking an immunity, this aura will only function at 1/5 effectiveness, though. In Hell Difficulty, where almost every monster possesses an immunity, this is an incredibly powerful trait. This makes conviction a very useful skill for both groups, and for Paladins utilizing Vengeance or Fist of the Heavens.Ĭonviction is one of only four skills (the other three being the Necromancer's Lower Resist, Amplify Damage and Decrepify) in the game capable of breaking an immunity, which means lowering a monster below 100% resist. General Information Ĭonviction' reduces the Defense of nearby monsters, as well as their Fire, Cold and Lightning resistances. Any who stand against the Paladin and his allies will understand the meaning of folly. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction. Compared to spears, polearms support more rune words, tend to have a shorter reach, and tend to be slower for Amazons, about the same speed for Barbarians, and faster for other classes.Conviction is a Paladin Skill in Diablo II. Polearm damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage. Polearms are compatible with Barbarian Polearm Mastery. Desert Mercenary hirelings can equip polearms in the expansion. Polearms are two-handed Melee Weapons in Diablo II.
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